Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

Tuesday, July 31, 2012

Templar Assassin: The Futt Bucker


The last week or so my hero of choice for DOTA 2 has steadily been focused on Templar Assassin. I've tried a few others as well. Heroes like Invoker, Shadow Fiend, and Viper as well. However, as I'm getting used to DOTA, I figured I'd stick it out with one hero per week just to get through all the good and bad matches and just to get an overall feel of the hero. I'll be honest though, I'm loving her.

She's got a great mix of skills. But her best quality is her ability to nuke the fuck out of any hero which she really chooses too at any time. However, conversely, she can also avoid a lot of damage and get out of a lot of sticky situations which other heroes may not be as fortunate to be able to get out of. It took me a while to really get a feel for how to use her properly though. I'll try to explain below.


Templar Assassin's skills are really a creative mix of offense and defense mixed into the same skills. It's just how you use them that defines the benefits you'll gain as a result. Such as her first skill: Refraction.

NOTE: All skill images below can be found on www.dota2wiki.com


Refraction is TA's bread-and-butter skill which she'll be using throughout the entire game. It's her ability which lets her deal out massive amounts of damage as well as avoid near certain death. At it's core, the ability lets her deal out additional damage per attack for a number of attacks after the ability is activated. To start, it's only 20 damage an attack, but it's over 3 attacks. So 3 X 20 = 60 damage at level 1, 160 at level 2, 300 and level 3, and 480 at level 4. It's insane how much she can do, and honestly wouldn't doubt if a nerf happened in the near future to correct this. But conversely, this skill also lets you avoid ALL damage from a certain number of hits up to the same amount of attacks. This is also, independent of the attacks themselves, which means that even if your defensive shield breaks, you still have your bonus damage. This is a major advantage when you're facing heroes that have giant single attack DPS skills like Lina or Lion. If she shield is up then all incoming damage, regardless of the strength of the attack is negated. However, this can also mean that when facing big DoT heroes like Venomancer or Queen of Pain could be a royal pain in the ass (no pun intended) as then can whittle away the shield and leave you defenseless and squishy.


Meld is another ability which depending on circumstances can be used both offensively or defensively. Offensively it allows her to nuke an opponent for a large amount of damage as well as reduce their effective armor granting bonus damage with every attack afterwards for 7 seconds so long as the opponent is in range of TA while she's melding. This is what allows her to nuke so well as the application time for meld is 0. Which means as soon as you activate this, you go invisible and can sap someone's armor. However, you do have to be within attacking range for this to be really effective, which means leveling this up along side with Psy Blades is pretty important as they grant you additional range. Especially since as soon as you move, you break the meld state. Meld is also great at avoiding heroes and potential ganks due to the permanent invisibility so long as you're not moving.


TA's 3rd ability, Psy Blades, is what makes her a great laning hero as well as gives her the additional flexibility to apply pressure to multiple targets without having to run around too much. To start, TA appears to be a melee hero with a minimal attack range. However, she in actuality is a ranged hero. But is the only ranged hero which you have to level up in order to be able to attack at range. Range, though, isn't the only thing this grants you. It also allows you to hit enemies directly behind whichever target you initially hit. The cone behind the enemy is very small, but the distance is huge. With some proper movement and setup, you can really cause a headache for enemy heroes at the start of the game who can't get within range to attack you, but your attacks can be hitting both creeps and the enemy at the same time.



TA's final ability, Psionic Trap, is somewhat unconventional of sorts as an ultimate compared to the ultimate abilities of a majority of other heroes in this game. Most other ultimate abilities provide a major boost in damage output or defensive ability in some way. TA's ability only slows an enemy which is caught within it's blast radius whenever the user chooses to detonate it. However, what it lacks in complexity, it makes up for with it's multi-purposefulness. To start, each trap lasts forever when it's placed, until it's detonated or is erased due to the max-trap limit being hit. And as the skill level increases, more traps can linger around the map at any one time. Second, each trap provides a limited sight range around whenever it was placed. This by itself is huge towards the ends of games where buying wards may not be as easy as before since your inventory will be filling up with items which you will need whenever a team fight occurs. And finally, each trap is invisible. So unless an enemy sentry ward is placed or someone is carrying a Gem of True Sight, they usually will not be destroyed that easily.



So to recap, I think TA is an extremely flexible hero which can provide decent offense and defense for herself, but as a team player is quite limited. She can push lanes very nicely. And once she gets a blink dagger or other initializing item which gets her quickly in range of enemy heroes can be a very good ganker. Against any DoT heroes though, she will struggle for a while as they severely disable her defensive abilities.

Tuesday, July 24, 2012

DOTA 2: First Impressions from a Rookie


Most of the past week or so I've really getting into the DOTA 2 beta. If you haven't heard about DOTA before or what it is, it was originally a mod for the original Warcraft 3. To be completely honest... this game is pretty fucking amazing. I'm now seriously kicking myself in the ass for never really getting interested or even trying the original DOTA. The game mixes several of my favorite components of online games to start. It's a team based multi-player game. It's real-time strategy. It's role playing. It's incredibly competitive. It's purely a win.

The game play is pretty fast and simple at it's core. It's a 5v5 game where every player picks a "hero" from a pretty huge pool of heroes and then compete against each other in a Tower Defense meets RTS style match. If you've ever seen or heard about League of Legends, it's the exact same thing. Only better I think. The goal of each team is to ultimately destroy the opposing teams Ancient which is really just a massive tower which sits in the middle of each of the bases located on opposite ends of the map. To be able to destroy the opponents Ancient, the heroes must roam the map killing enemy creeps, neutral creep camps, and enemy heroes to gain experience. However, just killing units isn't enough. To gain the advantage over the enemy you also have to be someone good at planning your builds in terms of skills and also in terms of the items you purchase.

The economy system in DOTA is without a doubt the biggest challenge I can see any newcomer trying to overcome when they first start playing. In fact, depending on your hero selection, I can see how some people can become completely overwhelmed with frustration as to why some heroes have such an easy time with killing other heroes, or killing large groups of creeps for example. The items you buy and the speed at which you acquire them almost always are the deciding factor into which team will win. To buy these items you have to acquire gold, which can be done in a few ways. Naturally every player will acquire gold at a rate of 1 per second. However, you can obtain bonus gold for yourself by causing the last hit which kills an enemy creep or by killing an enemy hero outright. Either way though, you want money, and you want a shit ton of it quickly. Because the richer you are the more shit you can by and the more powerful you become.

This is the item list for DOTA 2. You can buy anything if you have the gold and each has it's own special properties. Good luck parsing this through your head when your playing when you first get started. I know i needed it...





But beyond that, you can do whatever the hell you want in the game. Especially depending on the type of hero you pick. They all come in various types and abilities. From the ones which are super tanky and can take a shit ton of damage. To the ones which work better during certain times of the day (in-game). To others which can slice your face off in a couple seconds flat even though a couple bitch slaps to the back of their head will do the same to them if they're not careful.

I've been experimenting with a bunch of heroes. I still haven't found the type that I really enjoy playing the most per se, but I do know that a couple types of heroes aren't the best fit for me. Pretty much anything tank or gank related just annoy the living hell out of me. I'm not sure if it's just the fact I can take a shit ton of damage, but don't really deal out as much and have to rely on the other people on my team to dish it out. Or if it's the fact that I haven't yet mastered the art of being stealthy enough to corner someone or pick them off in an awkward position without feeling awkward myself. I'm way more comfortable being someone quick and agile and extremely mobile. Who can get into and out of most situations relatively easily. It's kind of funny though thinking about other role-playing games I've played and how I've picked the same kinds of heroes or at least preferred them. For example, In Diablo I'm a demon hunter... In Fable, I maxed out agility first... In Elder Scrolls I was a Thief/Archer... You get the point.


That being said. I've got a lot of experimenting with this game left to do. And EVERYONE needs to pick up this game and play it. No one has a reason not to. Why? Oh, maybe because you don't want to spend your hard earned (or not) cash on it? Tough shit... it's FUCKING FREE! You just have to register on Valve's website for it and usually in a week or two they give you access. Since technically it's still in beta phase right now, but you'd never know it. The game is getting polished each week with better stuff and is still getting more and more heroes. I believe Valve has said they are dedicated to releasing 2 new heroes every week until the game's official release. So there's still a lot to come.

In the future, I think I'm going to take a break from Diablo 3 for a while and focus on this. I'm not sick of Diablo 3, but I'm starting to get burned out on doing the same repeating this of just trying to farm items and sell them for gold for days. I need to switch things up and this game definitely does that.

If you'd ever want to join up and get into a DOTA group just let me know. I'm definitely looking for others who are interested in this game since I think it'd be even more entertaining with a group of people you know. But until then...

Happy Gaming!